#include "CNewPlayerState.h"
#include <windows.h>


CNewPlayerState* CNewPlayerState::m_nInstance = NULL;

CNewPlayerState::CNewPlayerState(void)
{
}

CNewPlayerState::~CNewPlayerState(void)
{
}

void CNewPlayerState::Enter(void)
{
}

bool CNewPlayerState::Input(void)
{
	return true;
}

void CNewPlayerState::Update(float fElapsedTime)
{
}

void CNewPlayerState::Render(void)
{
}

void CNewPlayerState::Exit(void)
{
	if(m_nInstance)
	{
		delete m_nInstance;
		m_nInstance=NULL;
	}
}


CNewPlayerState* CNewPlayerState::GetInstance()
{
	if(m_nInstance == NULL)
	{
		m_nInstance = new CNewPlayerState();
	}
	return m_nInstance;
}